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January 11, 2007
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Comments: 15
Favourites: 5 [who?]
Views: 500 (0 today)
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:icongloomingshade:
So here is the final version the monster.
It is optimized for games and rigged. (rdy for animation)

Concept Artist: george&guo
3D artist: Simon Labreche (me)

Characteristics:
6400 triangles
2 seperate texture. 1 for the body, 1 for the props/armor
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:iconvisionxtream:
Hello there. I had a look at some of your work and am astonished. Your models and textures are amazing and my team here would love you to do some textures for us! We are all working on a 3D MMO SPACE SCI-FI game that brings originality and classic, most loved gameplay into one. We have 15 people all working on a 'pay on game completion' basis and we have a professor and some people from big game companies working with us.

If you are interested in texturing for us and maybe throwing in some models here and there please send me a NOTE and I will be sure to reply within a day.

Thank You,
Mendi Meyer
VisionXtream Director
m.meyer@vxtream.com

--
I would never look down to someone unless I am bending over to help them up.
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:iconetoja:
nice monster,good monster:) the only thing- his feet are funny, seems like rubber glowes,or smth:) maby because they are too bright
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:iconlord-cooper:
Great job!

--
There is no escape, the desert sun will bleach your bones.

www.armageddon.org
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:iconlarkin2:
Great job on this ;)

--
My Blog [link]
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:iconwazzdoka:
holy shit, me semble jaurai vu ca dans dark messiah, super simon !
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:icongloomingshade:
merci fred, a tantot!
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:iconlajoun:
I really like the colors and textures it looks very life-like. Very good job!
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